![]() ![]() We wanted Diablo IV to have its own, to have everyone be able to focus on that awesome reveal. ![]() GamesBeat: Was there a reason for Immortal not being a part of the opening ceremonies this year?Ĭaleb Arseneaux: I think it was just a matter of focus and avoiding confusion. I think that’s always been the plan, and that’s now well-understood by everyone, which is awesome. I think that it does provide context, that there are two awesome Diablo games in the works. ![]() From walking around the floor and talking to people who played the demo, they’re super-excited. I’m super-proud of everything that they’ve done. Wyatt Cheng: I’m super-excited for the team. GamesBeat: Is it a relief that Diablo IV is announced? I asked them about Diablo: Immortal’s relationship with Diablo IV and all the ways its standing out from other entries in the series. At BlizzCon, I interviewed Diablo: Immortal lead game designer Wyatt Cheng and lead game producer Caleb Arseneaux. ![]()
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